rules and regulations
Game Play:
-
5 innings
-
2 outs per inning
-
Regular baseball count, including walks
-
Strike zone is marked by the board behind the plate. Called strikes must hit the board in the marked strike zone.
-
Hit by pitch is a ball
-
Pitches too fast = ball (pitches much have at least a slight arch and should be under 40 mph)
-
No bunting
-
Runner is out if:
-
Tagged with ball
-
Ball is thrown and makes contact with runner before touching the ground
-
Ball touches runner in fair territory directly after contact with the bat
-
Runner leaves the base before the ball is contacted by the bat
-
-
No infield fly rule
-
Runner advances one base if ball is thrown out of play by a fielder
-
10 run maximum each inning
-
Team wins if up 15 runs after 3 innings or 10 runs after 4 innings
Team play:
-
All 5 players will bat, lineup set before each game
-
Only 4 fielders on defense:
-
pitcher, catcher, and 2 outfielders.
-
-
Must have an outfielder behind the baseline and on each half of the field
-
Can change pitchers up to 3 times per game
-
Teams may not add a player after the game starts
-
All players on the tournament roster must have played in at least 1 game
Equipment:
-
Ball, Bat, Duct Tape, & Bases are all provided by Wifflebowl
-
Standard 6 hole wiffleball
-
Standard wiffleball bat + 6 strips of duct tape that can be placed anywhere on the barrel
-
Teams may supply their own grip tape, must not go past factory grip on bat
-
No gloves allowed
-
NO METAL CLEATS
-
Bases will be 45 feet apart
-
Pitching rubber (painted mark) will be 35 feet from home
-
A runner who runs through the fence after scoring will be called out
-
If a fielder runs through the outfield fence the batter is awarded a homerun (if ball did not hit the ground) or a double (if ball hit the ground)